![]() ![]() Reloading a two-handed firearm takes three actions to complete (Two actions per barrel and one action for the Flintlock Mechanism)Īlternatively, there are other ways to reload a firearm. Reloading a one-handed firearm takes two actions to complete (One action per barrel and one action for the Flintlock Mechanism) Usually, firearms with a Reload value higher than one have multiple barrels that hold one shot each. ![]() The Reload Property replaces the Loading Property when dealing with firearms.Įvery firearm has a Reload value, with that value being how many shots the firearm can shoot before it has to be reloaded. ![]() ![]() With the addition of firearms, comes the additon of new weapon properties that relate to firearms and how they are handled in combat Reload Support and feedback is very appreciated have a nice read! If you enjoy what this document includes in it, and want to see more of what I've created in the same genre (Ships, Ship Combat, Cannons, and more), let me know and support me! This is my first time attempting to do something like this, so maybe I'll post more of my work. Included in this document, as listed above, is a fleshed out and comprehensible firearm system for D&D 5e, 14 firearms, two melee weapons, unique ammunition types, several throwable weapons, and a list of modifications that can be applied to the firearms to create dozens of unique and exciting possible firearms. Now that I'm fairly confident everything is completed, I've decided to share what I've made so that hopefully all of you reading this can enjoy it too! Not only that, but I created special ammunition for the firearms, a firearm modification system, and several different types of bombs for my players to enjoy. Not only did I create a system catered to weapons of the time, I also took some historic liberties and included weapons all the way up to the mid 19th century. I originally made this home-brewed firearm system for my own home game, a historically authentic game set during the Golden Age of Piracy in the early 18th century. But what if you wanted more options than bows and magic in terms of ranged combat? What if you wanted your campaign world to be set during the Age of Exploration or the Industrial Revolution and have weapons appropriate to those eras? What if you wanted a medieval setting with a technologically superior civilization having access to firearms? What if you were running a Steampunk styled game using D&D? Whatever the reason, you want firearms in your game, not the brushed over simplistic version found in the DMG, but a fleshed out system with plenty of firearms, special ammunition, and thought out customization. It's no secret that Dungeons and Dragons is a game centered around medieval fantasy, with the most common weapons in most worlds being weapons from those respective time periods. ![]()
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March 2023
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